Небольшой скрипт, перемещающий камеру за целью с небольшой задержкой, зависящей от скорости.
using System.Collections;
using UnityEngine;
public class SmoothFollow2D : MonoBehaviour {
public Transform Target;
public Vector3 Offset;
public float Velocity;
public float MinDistance;
// Update is called once per frame
void LateUpdate() {
if (Target == null) {
return;
}
var targetPos = Target.transform.position + Offset;
if (Vector3.Distance(transform.position, targetPos) < MinDistance) {
return;
}
var newPos = Vector3.Lerp(transform.position, targetPos, Velocity * Time.fixedDeltaTime);
transform.Translate(transform.InverseTransformPoint(newPos));
}
}
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