Small script, that can be used to make color transition in given time. Can be used only for SpriteRenderer.
using System;
using UnityEngine;
public class FadeExt {
public static IEnumerator Fade(GameObject obj, Color startcolor, Color endcolor,
float time, SpriteRenderer renderer = null, float tick = 0.01f) {
renderer = renderer ?? obj.GetComponent();
var lespspeed = tick / time;
renderer.color = startcolor;
while (renderer.color != endcolor) {
renderer.color = Color.Lerp(renderer.color, endcolor, lespspeed);
yield return new WaitForSeconds(tick);
}
}
}
327