Pavel Nakonechnyy

Click 2 Hunt on progress to release

Published on in Games.
Click 2 Hunt on progress to release

During last month I was developing brand new game. I never tried developing mobile arcades before. Actually, I think this is big step towards professional gamedev or earning money by gamedev. By the moment I write this article, game is fully working and most of the work is done. There are some issues with design […]

Simple Python site downloader

Published on (updated: ) in Web development. Tags: .

Simple script that can be used for collecting information from website by downloading whole pages.

Itch.io games update

Published on (updated: ) in My updates & projects.

I uploaded my unpublished on itch.io games, like VLR or Homeland and Democracy, because I don’t want them to be lost with time in the Web. I also made v3 of my Homeland and Democracy game, which fixed many bugs. Game is now playable again. My itch.io profile

Unity | Smooth camera follow 2D

Published on (updated: ) in GameDev.

Camera with this small script will follow Target with gap depending on its speed. using System.Collections; using UnityEngine; public class SmoothFollow2D : MonoBehaviour { public Transform Target; public Vector3 Offset; public float Velocity; public float MinDistance; // Update is called once per frame void LateUpdate() { if (Target == null) { return; } var targetPos […]

Unity | Match BoxCollider2D to sprite size

Published on (updated: ) in GameDev.

Small script, which can be useful for objects that changes sprites with multiple resolutions and sizes. public static void MatchToSize(GameObject obj, BoxCollider2D collider = null, SpriteRenderer renderer = null) { collider = collider ?? obj.GetComponent(); renderer = renderer ?? obj.GetComponent(); Vector2 S = renderer.sprite.bounds.size; collider.size = S; collider.offset = Vector2.zero; } UPD: Updated to support […]

Unity | 2D Color Fade

Published on (updated: ) in GameDev. Tags: .

Small script, that can be used to make color transition in given time. Can be used only for SpriteRenderer. using System; using UnityEngine; public class FadeExt { public static IEnumerator Fade(GameObject obj, Color startcolor, Color endcolor, float time, SpriteRenderer renderer = null, float tick = 0.01f) { renderer = renderer ?? obj.GetComponent(); var lespspeed = […]

7 Best Assets for Unity

Published on (updated: ) in GameDev. Tags: , , .

 Recently I’ve been asked to make a list of my favourite Unity assets. So, to begin with, these are 7 of my favourites! 1. NGUI– as Unity GUI is not that great and Unity 4.6 is still no there you should have a frameworks to make good and robust GUIs. NGUI has evolved greatly since […]

Tiny Keep | Quick overview

Published on in Games. Tags: , .

I bought this game few days ago during grand sale (-85%) and have played for nearly 4 hours. I liked this game because of many reasons.