Military


Sieges and occupations

  1. Forts are built once with construction cost of some goods comparable to an extra factory level.
  2. Forts reduce siege speed by alice_fort_siege_slowdown factor (0.75 by default) per level.
  3. Forts increase hostile siege attrition by state.defines.alice_fort_siege_attrition_per_level per level (0.35 by default).
  4. Forts moderately impact victory points score of a province (+1 per fort level).
  5. Engineers reduce the effective fort level. Number of engineers required to reduce by 1 level depends on the sieging army size. At least state.defines.engineer_unit_ratio required (0.1 by default) |
  6. Recon units increase occupation speed of any province. At least state.defines.recon_unit_ratio is required (0.1 by default) |
  7. Nation sieges its owned provinces 25% faster.
  8. Nation sieges its core provinces 10% faster.

Supply

  1. Supply is impacted by factors such as ownership, occupation, neighbouring, and railway infrastructure.
  2. Unit's supply consumption is increased with supply_consumption national modifier.
  3. Unit's supply consumption is increased with supply_consumption of the unit type, which come primarily from tech.

US13 Regiments organization regain

As a Nation, I want to replenish the organization of my regiments, So that they can fight in the next battles.

Acceptance Criteria: | AC1 | Organization of regiments is replenished daily | | AC2 | Organization regain is reduced by the fulfilled army upkeep (army supply) | | AC3 | National org_regain modifier increases organization regain rate | | AC4 | Traits of the general can increase organization regain rate | | AC5 | Prestige (experience) of the general increases organization regain rate | | AC6 | Max organization of the regiment is 100% (1.0) | | AC7 | Unfulfilled supply doesn't lower max org as it makes half the game unplayable | | AC8 | Unfilfilled supply doesn't prevent org regain as it makes half the game unplayable |