Project Alice v1.3 Changelog


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Assembled by SneakBug8. Last updated on November 6th 2025

by Schombert

by Peter

by SneakBug8

(Mods feature) Local commodities. Mods can define commodities as local and they won't be tradeable between markets.

(Mods feature) Factory types can optionally be built in colonies.

(Mods feature) National modifiers to disallow_naval_trade and disallow_land_trade

(Mods feature) Research costing Leadership points.

(Mods feature) A define to prevent automatic generals/admirals hiring

(Mods feature) change_factory_limit effect to add resource potentials mid-game.

(Mods feature) New define alice_always_available_cbs_zero_infamy - if set to 0, then CBs with always = yes will have infamy cost calculated as per badboy_factor.

(Mods feature) Religions can give national modifiers.

(Mods feature) New define alice_can_add_constructable_cbs_as_wargoals - if set to zero, then one can't add constructable (but not constructed) CBs as wargoals to the ongoing war.

by ZombieFreak115

by MeizhouWan

by LouisTheFly

by Stevezxc