Project Alice v1.3 Changelog

Assembled by SneakBug8. Last updated on November 6th 2025
by Schombert
- Add missing has_national_focus trigger parsing,
- Update mouse sensitive target logic
- Improved input field, incl. keyboard controls and blinking cursor.
- Fixes to subjects interactions with
create_vassaleffects and war endings. - Fix display of this/from scopes in tooltip; fix ungrammatical random owned, random core, etc effect descriptions
by Peter
- Local control and dynamic administration spending through wages in provinces to replace linear administration efficiency from 1% bureaucrats.
- Factories on province level. Factories now have fractional sizes and expand/shrink to match demand (using own profits)
- Moved labour to province level.
- Improvements to map graphics. On-map city sprawl. Day-night cycle, night city and roads lighting.
- New trade animations.
- Improvements to AI's ability to win wars consistently. Improvements to AI CB utility calculations. Rework of AI and capitalists construction algorithms.
- Expanded economic scene with new views and data. New province-level trade tab.
- Count occupations in later wars as occupations in older wars to prevent forever wars.
- Rebalancing taxes, RGOs, subsistence, pop demands. Smoother trade and GDP growth.
- Better budget calculations.
by SneakBug8
- Special army orders (chain siege, pursuit target, strategic redeployment).
- Province Tiles UI displaying all key buildings, RGOs, factories, and regiments on province level.
- AI can now upgrade ships. AI won't upgrade units if there are shortages.
- AI will no longer ally weak neighbors.
- AI will now declare embargoes.
- Improvements to AI war declarations algorithm. Improvements to AI army and navy size estimations, desired army and navy size calculations.
- Factory tiers and better sorting in construction window. Sorted refit options. Pop-up factory construction window callable from Tiles UI. Pop-up factory refit window callable from Tiles UI.
- Investment UI tooltips, trade tooltips, fixed tooltips in scrollable tables.
- Victory points in province UI.
- Liberated tag selector (national identity selector) when declaring wars and adding wargoals.
- Sound effects for capitulations
- Fixes to subject money transfers
- Launcher CI/CD QoL
- Adjusted AI colonization algorithm.
- Implemented PNG support for leader portraits.
- Naval AI strategy and adjusted AI tech priorities.
- Fixed unit maneuver stats. Fixes to mob impact modifiers.
- Fixes to national stockpiles.
- Fixes to crises and colonial tension.
- Fix trade_routes_attraction modifier that increases probability of trade routes spawning to the province.
- Fixes to AI state constructions algorithm.
- Limit speed of land and naval units construction by content.
- Unfilfilled supply doesn't prevent org regain.
- Expanded Russian localisation
- Expanded JSON Web API
provid trueconsole command to display provinces' content IDsui-debug trueconsole command to help debugging legacy UI (element positions and such).
(Mods feature) Local commodities. Mods can define commodities as local and they won't be tradeable between markets.
(Mods feature) Factory types can optionally be built in colonies.
(Mods feature) National modifiers to disallow_naval_trade and disallow_land_trade
(Mods feature) Research costing Leadership points.
(Mods feature) A define to prevent automatic generals/admirals hiring
(Mods feature) change_factory_limit effect to add resource potentials mid-game.
(Mods feature) New define alice_always_available_cbs_zero_infamy - if set to 0, then CBs with always = yes will have infamy cost calculated as per badboy_factor.
(Mods feature) Religions can give national modifiers.
(Mods feature) New define alice_can_add_constructable_cbs_as_wargoals - if set to zero, then one can't add constructable (but not constructed) CBs as wargoals to the ongoing war.
by ZombieFreak115
- Game rules system, options, UI and modding support. Fog of war game rule.
- Implemented observer tags in single-player and multi-player.
- In-battle regiments reinforcement and morale regain removing the need for cycling
- Changed location reinforcement modifiers. Enemy battles and enemy units block the "adjacency" reinforcement bonus.
- Armies don't regain org or strength if they are black flagged. Update blackflag status when anyone is added to a war, to immediately detect enemy army collisions.
- Implemented default_org to regiments and navies that acts as a "max" org for land battles, higher default org will make org slower to regain, but will equally reduce org damage taken in combat
- Dig-in decreases by 1 point every time the attacker rolls a higher roll than the defender
- Implemented recon reducing dig-in while attacking
- Merging armies will use the lowest dig-in of any of the armies, and splitting armies keeps the same dig-in
- More accurate land battle damage formula.
- Evaluation of evasion in naval combat. Implemented naval coordination bonus/penalty, naval stacking penalty. Implemented naval attrition.
- Added unused travel days, which enables a unit to accumulate the remainder of days not spent traveling and use them
- Updated the average_literacy static modifier to only take non-colonial literacy into account.
- Improvements to demographics window.
- Improvements to naval battle view and ship UI.
- Implemented support for allow for rebel armies on game start (OOBs). Support for revolt-controlled provinces in OOB.
- Added state and nation searching to the "go to" window.
- More accurate supply limit UI on province.
- More accurate arrival tooltips on units.
- Added confirmation window for disbanding armies/navies.
- Battles are now visible for observers who arent at war with any of the participants.
- Fixes to embargoes/trade agreements on spherelings and subjects.
- Fixes to truces.
- Fixes to regiment sizes coming from defines
- Fixes to leader selection in land and naval battles
- Fixes to land battles maneuver
- Fixes to sea straits blockades
- Fixes to attrition and max attrition. Changed fort attrition calculation.
- Fixed the national focus button to work properly in the production screen
- Fixes pop starvation formula.
- Fixes to Multiplayer and desyncs. Option to choose a custom port for the host to host on, and the client to join on a custom port.
by MeizhouWan
- Updated Chinese localisation
by LouisTheFly
- Changes to arts assets and location of "Relocate capital" button. Icon for create local administration button.
by Stevezxc
- Implemented automatic AppImage build through Github Actions
- Fixed Linux compiling
- Fixed Linux launcher