Roadmap


Core Vision

A deep, replayable grand strategy experience set in a unique procedurally generated Victorian-era world. Players begin as a single-province minor power (a petty kingdom) and navigate 19th-century technological, economic, and imperial pressures to build a global empire. The game's heart is its interconnected economic and industrial simulation, where every factory, trade route, and resource node shapes the political and military landscape.

Design Pillars (Guiding Principles):

  1. Economics is Geography: Control of key resources and trade routes is the primary path to power.
  2. Society is a Pressure Cooker: Industrialization creates wealth and explosive social tension. Managing your populace is as important as conquering new lands.
  3. No Two Worlds Alike: The procedural generation must create coherent, challenging, and unique geopolitical landscapes every game.
  4. From Workshop to World Stage: The journey from building your first factory to dictating global trade policy should feel epic, earned, and beset with crises.
  5. Transparent and Manageable Systems: put the player in control of his nation and its prosperity.

Target Audience: Fans of deep economic simulators (Factorio, Offworld Trading Company), grand strategy enthusiasts (Paradox games), and players who enjoy emergent, systems-driven storytelling.

Key Tech Challenges: Building a performant economic simulation for a whole world; creating a procedural generator that produces historically plausible yet novel outcomes; designing an AI that can competently manage a complex industrial economy.

Status labels: Done WIP To Do

Foundation & Core Simulation

Goal: Build the robust, data-driven engine that powers the procedural world and its economy.

Procedural World Generation

The Economic Engine (The Core Loop)

Basic State Machinery

Gameplay & Progression

Goal: Layer engaging player-facing systems on top of the core simulation.

Internal Politics & Society

Diplomacy & Imperialism

Military & Naval Power

Polish, Narrative & Late-Game

Goal: Ensure the mid-to-late game is compelling and add flavor for immersion.

Crises, Conferences, and Consequences

Narrative & Events

Interface, AI & Balance