List of Effects


Last updated on October 17th 2025

This article lists all possible effects in events/decisions/scripted buttons.

Syntax and terminology

Many event options are of the form

X = {
    limit = {
        A = B
    }
    Y = Z
}

What this means is that when the event triggers, and this outcome is selected, then for all X such that A = B, Y = Z happens to X. X is the ''target'' of the command, and may be a group of pops, a group of provinces or states, a country, or other things; A = B is the ''condition'', and may be limiting the pops to only those of certain cultures, limiting the states to only those that are slave states, or other things; Y is the ''effect'', and Z is the ''argument'' that tells the effect what to do. This is a general pattern, and may not hold for specific examples.

These may also be nested; for instance,

any_state = {
    limit = {
        is_slave = yes
    }
    any_pop = {
        limit = {
            has_pop_culture = dixie
        }
        consciousness = 0.5
    }
}

says that in all states (any_state) that are slave states (limit = {is_slave = yes}), all pops (any_pop) that are of the Dixie culture will have a CON increase of 0.5

Scopes

Pops

An effect that applies to pops can target pops in these classes:

Province

A scope that targets provinces can target these classes:

For a province event, if no target is given the effect will target the province for which the event fired.

This target can be limited by:

State

A scope that targets states can target these classes:

This target can be limited by:

Country

An effect that targets a country as a whole can use these targets

target what it means
no target given For a country event, the default target is the country that fired the event
(a tag) the country referenced by the tag
any_country all countries (the current country not included)
any_greater_power randomly choose one of the eight great powers
FROM for a triggered event, FROM is the country that fired the triggering event.
THIS the country that fires a country-scope event.
owner for a province event, owner is the country that owns the province that fired the event
sphere_owner If the country that fired an event is in a sphere, sphere_owner is the nation controlling that sphere

This target can be limited by:

Global effects

The following effects can be fired from any scope:

Pop-scoped Effects

Province-scope Effects

State-level effects

Nation-scoped Effects

Political Effects

Diplomatic Effects

Economic Effects

Function Effects

New Effects

As for build_xxx_in_capital, the game doesn't allow custom defined buildings to be used in this mode as an effect.

The syntax for build_bank_in_capital and it's university counterpart is the same:

build_bank_in_capital = {
    in_whole_capital_state = yes/no
    limit_to_world_greatest_level = yes/no
}