Victoria 3 vs Project Alice comparison


Victoria 3 Project Alice
Trade
Global and national markets with limited interplay between the two. State markets interacting on national and international levels equally.
Economy
Prices are bound to min and max range misrepresenting the value of goods. Prices represent the real value of goods based on supply and demand.
Buildings operate at a lower rate even with no inputs (or a severe shortage). Factories can't operate without inputs.
Buildings change their production methods momentarily without any investment Buildings have to be refitted for a fraction of the construction cost to use the newest production methods.
Buildings don't incur any fixed expenses. Buildings pay a fraction of the construction cost as a fixed expense (territory, building, etc.)
Tax types include: consumption taxes, land taxes, per-capita taxes, income taxes, dividends taxes, tariffs. Tax types include income taxes and tariffs.
Tariffs are set on each good manually Tariffs are set separately on inputs and exports of the country.
Money is inserted into the economy with minting based on nation's GDP Money is inserted into the economy only through gold mines.
National investment pool builds buildings in the nation and abroad. National investment pool builds buildings in the nation.
Credit line is formed by local buildings. Credit line is formed by deposits of local investors.
Capitalists, aristocrats, middle class, and farmers can invest. Capitalists, aristocrats, middle class, and farmers can invest.
Economy of scale as more factories are operating in the same state. Economy of scale as more factories are operating in the same state.
Trade companies represent a group of industries under same ownership giving throughput and other bonuses. National specialization in industries influenced by both the state and private capital reduces factory inputs.
Trade companies produce prestige goods that give bonuses on consumption and trade for higher prices. -
Politics
Interest groups supporting various laws Political parties supporting various laws
Political party in power determines short-term policy issues
Political lobbies push the nation to behave in a certain way towards other countries
Political movements push the nation to adopt certain laws
Excess radicalism and insatisfaction of interest groups leads to civil wars. Excess militancy and political changes lead to rebellions.
Military
Indirect control of armies occupying states. Direct control of armies occupying provinces.
Army automation helps redeploy troops or perform carpet sieges.
Macro builder helps standardize army compositions in the country.
Armies upgrade to the latest unit types for free. Regiment upgrades cost goods.
No investment in the land military infrastucture Forts impact the siege time and victory points score of a province.
Virtually no army supply mechanisms Supply is impacted by factors such as ownership, occupation, neighbouring, railways infrastructure.
Navies operate in nodes and have to be repaired after defeat. Navies operate in sea provinces and have to be rebuilt after defeat.
No investment in the naval military infrastructure Big ships can be built only in provinces with naval bases
Diplomacy
Power blocks provide benefits to its leader and members. Spheres of influence provide trade benefits to its leader and members.
Power block principles allow specializing the block with particular modifiers. -
Diplomatic treaties allow for a wide variety of interactions with the AI. Limited number of diplomatic actions.
Nations can have second-level subjects (subject of a subject) Second level subjects are generally not supported.
AI
AI plays along with some strategies often leading to suboptimal results such as Germany never forming. AI plays for the win.